Board facts
- Board
- 4 × 4
- Goal tile
- 2,048
- Undos
- 10
- Chance of a new 4
- 10 %
- 4s among the next 24 tiles
- 2
- Opening tiles
- 2 + 2
Score to beat: 6,028
On board #26 the first two tiles are a 2 in the middle and a 2 on an edge. The grid is 4 × 4, the goal tile is 2,048 and the undo allowance is 10 undos.
New tiles on Normal are a 4 with a chance of 10 %, otherwise a 2. With this board's seed 2 of the next 24 new tiles are 4s, as long as two or more cells are free when they appear; the first of them is the 11th new tile.
Test run
Our test player is deliberately simple: it presses down whenever it can, then left, then right, and up only when stuck. On this board it reached the 512 tile after 410 moves and finished with 6,028 points. Any corner plan beats that, so take it as the first mark to pass.
How to approach it
The opening tiles sit on edges. Push them into the nearest shared corner in the first two moves and keep it as your home.