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Kooka Arcade
EN

How to play

Each game explained in a couple of minutes, plus three longer guides for the moments you get stuck.

Guides

Rules in brief

Creek Snake

The snake moves on its own; you only choose where it turns. Each fruit makes it two segments longer and adds to your score. Eat the number of fruit shown under the stage counter and the stage is cleared: the snake is set back to its starting lane, a new rock layout appears and the pace rises a little.

Full rules and tips →

Pond Pop

Bubbles hang from the top of the board in an offset honeycomb. You shoot one bubble at a time from the launcher at the bottom; when it touches the ceiling or another bubble, it settles into the nearest free cell.

Full rules and tips →

Gumnut Merge

Each swipe or arrow key moves every tile as far as it can go in that direction. When two tiles with the same number meet, they join into one tile carrying their sum, and the sum is added to your score. A tile joins only once per move, so a row of 2, 2, 2, 2 becomes 4, 4 rather than 8.

Full rules and tips →