Board facts
- Board
- 4 × 4
- Goal tile
- 2,048
- Undos
- 10
- Chance of a new 4
- 10 %
- 4s among the next 24 tiles
- 0
- Opening tiles
- 2 + 2
Score to beat: 1,468
Board #28 opens with a 2 in a corner and a 2 on an edge on the 4 × 4 grid. The goal is the 2,048 tile, and you have 10 undos.
New tiles on Normal are a 4 with a chance of 10 %, otherwise a 2. With this board's seed none of the next 24 new tiles is a 4, as long as two or more cells are free when they appear, so an early chain of 2s is easy to build.
Test run
Our test player is deliberately simple: it presses down whenever it can, then left, then right, and up only when stuck. On this board it reached the 128 tile after 153 moves and finished with 1,468 points. Any corner plan beats that, so take it as the first mark to pass.
How to approach it
One opening tile already sits in a corner. Make that corner your home and slide towards it from the first move.